Wario and his horde of mind-boggingly un-Mario-like minions are overrunning the Mushroom Kingdom! Chaos reigns, havoc is wreaked, and one unexpected character rises to defeat them all... Toad. Not a hero, but an incredible simulation! This brave mushroom warrior (read: cowardly kidnappee) is assisted by his long-time friends Wanda the fairy of Mario & Wario fame, and Birdo. Wanda seems to be characterized only by two things: she loves helping people defeat Wario, and she can make stuff appear out of thin air. It was blocks in her first game, now she drops bombs. You'd expect Toad to use her powers and bomb the chips out of the fat troublemaker and his cohorts, but no. Absolutely harmless little fuzzy creatures have to be killed in a cruel color-match game to progress, instead. But wait, there's more idiocy!
Birdo's role is to somehow keep Wario from entering the field's control booth and replacing Wanda with... a Pidgit. Some random Pidgit who doesn't even have a carpet. Said Pidgit drops new fuzzy creatures instead, lengthening the time you'll spend in the level - while Wario shakes the arena and makes the ceiling drop down a bit. After a while of the titular wood owner's shenanigans, Birdo returns and the cycle recommences. Only when the last creature is blown up with same-coloured bombs does the round end... and a new one begins immediately afterward. The minions are fought differently in the two versions of this game: the SNES one has them competing with you in killing innocents, and the (strangely later released) NES one wises up a bit and makes Toad actually fight them with the bombs. However, this is not the point. The point is "WHY?!"
Why Toad? If Wario actually posed any danger to the Mushroom Kingdom, Mario and Luigi would confront him at once. They'd even confront him if he stole their newspaper! There's no reason given for them not being present. In fact, no known Mario characters beside the five main ones are there at all; the fuzzy things are completely arbitrary, while the evil monsters range from anime mermaids to hillbilly pumpkinheads to knights and trolls, i.e. stuff that has no business in a Mario game. But, inversely, if Mario and Luigi have actually been taken out by Wario's henchmen, how could a squishy mushroom possibly stand a chance against them?
Another interesting question. Why is Birdo on Toad's side while the Pidgit is on Wario's? There have been Pidgits in Mario & Wario, too, as the easiest enemies, so Wanda possibly has a vendetta against those birds. Didn't Birdo try to kill Toad and vice versa in SMB2?! "He might have thrown my eggs back at me, but if he's against Wario, then I'm his best friend!" Of course, Subcon might all have been a dream, but nontheless, this all seems extremely peculiar. And Wario actually becomes bigger throughout the game in the NES version. Creepy.
While other Mario stories with only a limited number of characters feel natural (SMB, SMW, SM64, SMS, SMG all had about 4-5 characters actually important to the plot), and even the side games make more or less a sort of sense if you squint and tilt your head sideways, Wario's Woods is downright surreal. An unlikely protagonist, a mini-boss from the game he first was playable in, and a Wario-hating fairy on one team, Wario and a minor enemy from the same game as the mini-boss on the other. The game feels like an elaborate prank, but it's not clear whom the joke is on. Most likely the player. Meanwhile, in an alternate dimension...
Yep. Definitely the player.~Waluigious: The Subspace Emissary is a piece of cake to understand compared to this.












