Monday, September 15, 2008

The One Where Mario Kart 64 is Broken and a Better Game For It

Mario Kart 64 is a broken product, and therefore more fun than its DS and Wii sequels. Aside from Double Dash (I’m not typing in 2 exclamation points every time I type that title), I haven’t seen any game in the Kart series get as much flack as 64. Today, it’s allegedly aged poorly. Back in its time, it was supposedly a disappointment after Super Mario Kart. Well haters, you’re all wrong. Mario Kart 64 is the greatest entry the series ever saw…largely because of mechanics I don’t think the programmers intended.

The go-to reason for MK64’s supposed mediocrity is the item imbalance. This is, honestly, hilarious. First off, the dreaded “blue shell” that is the bane of hardcore Kart fans is a perfectly decent (if powerful) item in its 64 and Super Circuit incarnations. You’re in 7th place, you fire it, it has a fair shot of taking out 2nd-6th, and definitely takes out 1st, so ideally you gain ground overall. It’s the winged Spiny Shell that is simply a spiteful monkey wrench that doesn’t help the user at all: Blowing the crap out of 1st and maybe 2nd is just an “if I can’t win, you can’t win!” gesture and doesn’t get the 7th place user any closer to 3rd, who now takes the lead. Besides, point me to a Mario game where Spinies had wings, I challenge you!

Then there are red shells. In 64, if an opponent is crushing you so badly that they’re out of your line of sight, that red shell is gonna veer depressingly into the nearest wall: thus rewarding the skilled racer for getting so far ahead. In DS and Wii, red shells will dog you to no end, and in the former in particular, even dragging an item is unlikely to help you, as they often strike from angles.

Next we have lightning. From the days of Super Mario Kart, the lighting was pretty much the ultimate “help out the loser” weapon. But in DS, it truly takes on a “punish skill” form: The better your place, the longer you’re affected! So not only does the 8th place fellow who used it move up in the ranks, but the overall last-to-first gap is closed through no skill on anyone’s part!

Finally, the Bullet Bill. How DS got its critic-proof reputation after introducing this item is completely baffling to me. We already have the Starman, which gives you a speed boost, invincibility and the ability to drive on any terrain. But actually having to point your kart in the right direction is hard work, so let’s have an item do that for you. Not to mention it covers far more ground than the Starman ever did.

Next, a quick note on graphics. Yes, yes, mock the 64 game that uses pre-rendered sprites for its characters. Well you know what? At least my favorite Kart actually has shells that give an illusion of depth, unlike the cardboard cutouts you toss at each other in DS. And back in a time when daily hospitalizations occurred due to skewered eyes on jagged 3-D models, the rounded character sprites of Kart 64 were quite the relief. And the first time you booted up that character select screen to see all those smoothly-rendered characters blinking and nodding, you were drooling. Admit it. Okay, so the look of the characters has aged kinda badly, but it’s really not that much worse than the blocky 3-D models of the time (or the DS). It’s really more of a style preference.

Thus far, I’ve argued that 64 is more fair and balanced than its successors. So where does the “broken” claim come in? Well, 64 is one of those lucky accidents that just happens to be royally screwed up in the perfect places. But first, since I’m a fair guy, a not-so-perfect mechanic: In Kart 64, the lightweight class has the best acceleration, off-road skills (like most Kart, and indeed most racing, games) and highest top speed (most definitely not normal). The manual even says so, and it’s an easy test if you don’t believe me. My defense: With items, this simply doesn’t matter much in Vs. or Grand Prix, and even less in Battle. And is being limited to three of eight characters for competitive time trials really so bad next to the game that limits you to two of 36 karts?

But now we’ve got the messy stuff out of the way, and it’s on to what truly makes MK64 great. First: Turbo Mode. Despite the caps, I would wager this is an unintentional glitch that occurs when playing 3-4 player Vs. or Battle. Basically, on Moo Moo Farm, Banshee Boardwalk, Bowser’s Castle, DK Jungle Parkway or Battle Mode’s Skyscraper, the game will often play at insane speeds. When you’re chilling out with a group of friends after a stressful week, nothing quite beats 4 of you shell-jousting over Skyscraper’s center pit at absurd speeds.

Then we’ve got shortcuts. Not this “obviously, if you have a mushroom, use it here” stuff, though there is plenty of that as well. I’m talking “power-slide into a jump to cut off the U-Turn in Yoshi Valley” or “make an insanely huge jump off the starting line in Rainbow Road to cut out a third of the lap” or “jump just about any wall you can find” in Wario Stadium. I just try to put myself in the 8-year-old mentality while playing the newer Mario Karts, and imagine the giddiness I would feel if you were actually allowed to partake in MK64’s brand of shortcutting.

On the flip side, you can truly screw opponents over in 64. Does anything feel more deliciously satisfying than holding onto a thunderbolt for an entire lap just so you can unleash it as your friend tries to cross Wario Stadium’s giant gap? How about knocking foes into the “Bat Box” in Banshee Boardwalk? And Toad’s Turnpike on Mirror Mode…it’s an exercise in masochism that no future game has even considered replicating. Stupidly broken? Perhaps, but it’s so much FUN.

And the Battle Mode deserves mention in itself. Simply put, MK64’s battle arenas are perfection. Big Donut and Double Deck offer spacious chases. Block Fort, with narrow corridors, multiple layers and conveniently-colored segments ideal for screen-peeking (which the manual ENCOURAGED you to do. Just another example of fun taking precedence over fair), is Kart legend, which Double Dash foolishly attempted to alter (lol, Block City) and DS had to copy to bolster its own lineup. And good ol’ SkyScraper…aside from the speed glitch, you’ve got a circular gap that can be jumped at any point, the center hole and conveniently numbered spawn points so you can camp when anyone falls off (“Hey Dan, sucks that you fell. What controller are you?” “2.” “Get ready to bomb him, guys!”). Plus, it has Mini-Bomb Karts: giving the eliminated players a chance to spitefully tip the odds toward the player that didn’t kill them. Or really do whatever they want, until one of the remaining players pulverizes them with a star. Who wants mandatory team battles when you have potential for shaky alliances like this?

Mario Kart 64 is an act of serendipity. Genuine greatness (track design, item balance, music) combines with random glitches and rather startling oversights, and by luck of the draw, the game ends up being an utter delight to play and (in my experience) the biggest reason that the 64 is as common as a 360 or Wii around my college campus. Yes, you can put on your snob glasses and tear apart its flaws, but when you sit down and actually play the game, who thinks like that? MK64 is among the greatest multiplayer experiences…ever. Sure, its single-player is lacking, but if you’re playing any Mario Kart (other than the original, I suppose) for single-player, let me recommend you some Diddy Kong Racing.

~Waluigious: It's also the only game where you'll hear Mario exclaim "Versus??!!" as if you'd just volunteered for front-line combat.

11 comments:

Went said...

Beating a fully designed circuit in less that a minute (not Baby Park, of course) is a pleasure that only can be got in Mario Kart 64. It's really sad that MK Wii only has two real time-saving shortcuts. That was the funniest part ever in 64.

panda-commando said...

That one's my favorite one too. Everytime I get a new Mario Kart game, I always think "this one is gonna be my new favorite" But MK64 is still better.
I think my favorite part is somthing that everyone sees, but nobody notices: The comicbook-like onomatapieas (sp?)that appear when you hit or land (i.e POOMP, VEEEEEE, KZZZT, ect...)

Atticus said...

Since when did everyone hate Mario Kart 64...?? Everything you say about the game is true... except for the parts where you call out its faults. For it has none. (And yes, "Turbo Mode" Skyscraper is amazing-- MK:DD's battle levels don't come CLOSE.)

MK:DD is good, but, as you say, MK64 is perfection.

Reed said...

To atticus:

It's really just personal experience: Gamespot and the Mushroom Kingdom both voiced disappointment in MK64 back when it was the 2nd Mario Kart. Nintendo Power talked about Kart Wii's retro tracks seeming bland next to the new ones, Retro Gamer went out of its way to rip MK64 a new one...

Basically, I haven't heard any game in the series aside from Double Dash (which doesn't deserve it either, in my opinion) get so much flack, though there are obviously plenty of people who adore it.

MarioSister said...

I absolutely agree with you on all points. And Mario Kart 64 is still fun after all this time. Maybe it hasn't aged too well, but it's still-- well, beautifully "broken."

As for Diddy Kong Racing, I've only just played it for the first time. Despite it being absolutely kiddie, it really is a great game! Come on, planes? Hovercrafts?! Not even MKWii has those, among their huge variety of vehicles. And yes, there are shortcuts abound, and therefore a ton of strategy. Much love for that game. (Besides, Banjo of "Banjo-Kazooie" fame appears for the very first time in that game!)

Anonymous said...

Someone else actually gets the "Versus?!" reference! I always thought it sounded like he was asking a surprised question, but none of my friends heard it.

cerulean said...

Mario Kart 64 is my favorite and has always been my favorite..

For everything double dash added in, it put limitations on gameplay and simplified what was already there.

Mario Kart Wii does this even further...

I thought maybe I was wearing nostalgia goggles, so I bought MK64 on the VC and enjoyed it just as much as ever.


Unfortunately, Nintendo's been at the simplification scheme for awhile.. I noticed it during the Gamecube era and it's in full force with the Wii and casual market.

The fact is, this isn't the Nintendo we grew up with.. The times have changed, and so has their view on gaming.

Pyrosheep said...

Oh, I can agree with you on all points as well - MK64 was truly one of the best games on the 64, and deserved more praise than it got. I'm currently searching for a copy of it, for my recent gift of an N64.

Well, being a Mario Kart veteran myself, I know all six games in and out, and I have to admit that this one is still the best. It's a game that really shows the effort put into it. Like the train - who's tunnel you could drive through - or being able to go up to Peach's castle. These sorts of bonuses and Easter eggs seem disappointingly absent from all the Mario Karts that followed.

And yes, the mechanics of the game are perfect. racing is always smooth and comfortable. And I completely relate; how can anyone claim that MK64's items were unfair and unbalanced compared to the later games? It's frighteningly worse on the DS, and don't even get me started on the Wii...

I'd say you nailed it, Reed. No matter what the naysayers rant about, this game is still fun, and that's what counts.

Easmo said...

Seriously, i had an article just like this to put on my "soon-to-never-created" blog. But you just did the work for me (it´s just some way of speaking, of course i´m not stealing this).

MK64 is great: maybe it hasn´t aged that well but the track design (holy REAL shortcuts), the music (EVERYONE loves all the themes, and who can forget the credits music), and of course the gameplay itself are the best of the series.

The item balance was the whole point of the article i thought, because n the newer MK games (DS and Wii) it´s so annoying that the "powerful" items screw a lot the first and second placed racers but do not strictly help the losing ones like the winged blue shell, and it´s even more annoying how boring the races actually are, because you can keep the first place almost anytime, except when the cpu suddenly wants to screw you, and the ONLY items you´ll get while in first and second place are bananas, triple bananas, more bananas, a non solid and therefore unprotecting fake box, a green shell if you are lucky, and more bananas. It just makes the races so boring: In MK64, the second placed racer can even get a LIGHTNING BOLT, and the first one can get a triple green shell which you can ACTUALLY AIM (not like in mkWii and DS) to re-claim your first place.

Seriously, i love MK64 TO DEATH, the snes and gba ones also gave me countless hours of fun, and Double Dash is by far my favourite, only equaled by MK64, because, like the 64 one itself, desuite it has a rather short single player mode (at least DDash had the all cup tours and the staff ghosts on time trial) it also has a truly great and varied multiplayer mode, and again, like the 64 one, it introduced a lot of new concepts like the new scoring system (you can´t now lose your 4th ranked race on purpose just to re-try it to win it), the new items, and the new battle modes. Still, mk64 shines with it´s invisible-barriers-free shortcuts, random but brilliant glitches, and the most perfect item balance on the series.

You win Artemendo.

PS: Know what´s creepy? I played again MK64 with some mates just today... and the same day i re-play my old n64 you write this article.... scary, isn´t it?

Easmo said...

Whoops, sorry for that, i went straight to the text and did not notice Reed made the article. It´s even worse considering each one of the writers has his own way to start the title, so i should have known Reed wrote it the moment i saw "the one" instead of "in which". Shame on me.

Excuse me Reed, i´m sorry.

TAGM said...

I just played it yesterday, and it seems better then any other. the item balance was a bit broken, but I'd rather have a star granted while I'm in first place then have a fair ride. The graphics STILL look pretty good today, and the god-damn SOUND EFFECTS are more memoriable and gratifing then anything from the DS, GameCube and Wii versions.
And what I like the best is the fact that when you win a GP, it doesn't just say "You win!" it makes it sound like you've saved the entire world with your amazing skill, as if the cart is just going to start bursting into tears of happiness over your victory. It's one of the most monumental game ocations I've ever seen, and I chalange you to find a victory sceen in a racing game that even comes close to being it's sucsessor.